2002, PS2 The game Stitch: Experiment 626 was a combination shooter-platformer. It took advantage of Stitch’s innate ability to climb walls and walk on ceilings. We developed it as the movie was being created, and so staged it as a prequel to tell Stitch’s story before he landed on Earth.
2006, Xbox and PS2, cancelled Fear & Respect was a third-person narrative shooter set in the streets of South Central Los Angeles. I worked directly with John Singleton on the story and script, and occasionally with Snoop Dogg on approvals. The central innovation was the Fear & Respect system: players
2006, PS2, Xbox and Gamecube Over the Hedge was a platformer-brawler developed alongside the 2006 Dreamworks film. There were always two characters on screen–one controlled either by AI or by a co-op player. We designed the cameras and levels so it would play equally well solo or co-op. More important,
2013, Facebook iWin has several brands in the Quest franchise, so when we began concept work on a free-to-play social hidden object game, I developed the idea of Relic Quest. The Quest series has an underlying theme of archaeology and adventure, and that theme continued in Relic Quest. We developed