My Games

Game Portfolio

1 vs. 100

2012, iOS Creating 1 vs 100 for iOS shared most of the concerns of Deal or No Deal, below. In addition, it is a more complex game with much more on the screen. UI/UX at the smallest iPhone resolution required a great deal of iteration. Key design challenges: UI/UX for

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Console

Disney’s Stitch: Experiment 626

2002, PS2 The game Stitch: Experiment 626 was a combination shooter-platformer. It took advantage of Stitch’s innate ability to climb walls and walk on ceilings. We developed it as the movie was being created, and so staged it as a prequel to tell Stitch’s story before he landed on Earth.

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Console

Fear & Respect

2006, Xbox and PS2, cancelled Fear & Respect was a third-person narrative shooter set in the streets of South Central Los Angeles. I worked directly with John Singleton on the story and script, and occasionally with Snoop Dogg on approvals. The central innovation was the Fear & Respect system: players

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Console

Free Realms

2009, PC and PS3 I joined Free Realms as it rebooted from a port of an existing console game to free-to-play on PC, to a full-fledged, original IP free-to-play MMORPG for kids. It was a complex design task not just because of the scope of an MMORPG and the size

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Console

Over the Hedge

2006, PS2, Xbox and Gamecube Over the Hedge was a platformer-brawler developed alongside the 2006 Dreamworks film. There were always two characters on screen–one controlled either by AI or by a co-op player. We designed the cameras and levels so it would play equally well solo or co-op. More important,

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Facebook

Relic Quest

2013, Facebook iWin has several brands in the Quest franchise, so when we began concept work on a free-to-play social hidden object game, I developed the idea of Relic Quest. The Quest series has an underlying theme of archaeology and adventure, and that theme continued in Relic Quest. We developed

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Every Game is The Product of Shared Passion And a Great team.