My Games

Console

Disney’s Stitch: Experiment 626

2002, PS2 The game Stitch: Experiment 626 was a combination shooter-platformer. It took advantage of Stitch’s innate ability to climb walls and walk on ceilings. We developed it as the movie was being created, and so staged it as a prequel to tell Stitch’s story before he landed on Earth.

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Console

Crags

1997, PC (cancelled) I joined Media Station to design and lead the development team for a strategy game concept from the company owner. The original idea was a real-time strategy game, but I felt that adding simulation elements would elevate the player’s experience, adding an emotional connection to your dwarven

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Console

Shadows

1995, PC (cancelled) Shadows was an adventure/puzzle game, along the lines of Myst. I created a demo in Macromedia Director and Strata 3D (teaching myself 3D art creation in the process), which lead to a publishing deal with Microprose. I started a company, hired a team, and we were in

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Console

Fear & Respect

2006, Xbox and PS2, cancelled Fear & Respect was a third-person narrative shooter set in the streets of South Central Los Angeles. I worked directly with John Singleton on the story and script, and occasionally with Snoop Dogg on approvals. The central innovation was the Fear & Respect system: players

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Game Portfolio

Jewel Quest

2013, iOS Jewel Quest is the crown jewel brand for iWin, and one of the most popular match three brands in the casual space. While iWin had released mobile versions before, they were largely ports of PC games (or variants). The first original, free-to-play Jewel Quest game was a significant

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Facebook

Relic Quest

2013, Facebook iWin has several brands in the Quest franchise, so when we began concept work on a free-to-play social hidden object game, I developed the idea of Relic Quest. The Quest series has an underlying theme of archaeology and adventure, and that theme continued in Relic Quest. We developed

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Every Game is The Product of Shared Passion And a Great team.