2006, Xbox and PS2, cancelled
Fear & Respect was a third-person narrative shooter set in the streets of South Central Los Angeles. I worked directly with John Singleton on the story and script, and occasionally with Snoop Dogg on approvals. The central innovation was the Fear & Respect system: players had clear choices for how to handle events in their neighborhood, one pro-gang and one anti-gang. These choices accumulated to affect not just the player’s wealth and status, but the people and neighborhood around him/her. Fear & Respect was cancelled when the publisher decided it wanted an open-world, GTA-style game instead of a narrative shooter, and the cost to make the change was prohibitive.
Key design challenges: original IP development with multiple stakeholders (Singleton, Snoop, Midway), leading a small team on a tight deadline for its first shooter development, creating a system that reflected reality without making either pro- or anti-gang the “right” choice.