Confessions of a Total Blog-Slacker

@Laralyn Yeah you are a total blog-slacker!!!


OK, so it’s been a while. I admit it. A whole bunch of things happened within a couple months and then, look at that: it’s the end of August! I’ll post an update soon with my new work information, but I didn’t want to delay updating my blog until I could talk about that… because clearly, if I feel the urge to update, I need to strike while the iron is hot!

This is just an “I’m still alive and I’ll start updating this again” sort of post. My next post will be a real update with the music I found from Shadows. Then I’ll try to be consistent, both with the game retrospectives and with general posts.

Sorry for the break in posts. Let’s see if I can turn this into a more consistent habit!

Related Posts

Storify on being a game designer

Prompted my a news story back in September that Halfbrick had laid off the last of its designers, I chatted on Twitter about some of the challenges in being a designer. I’ve been updating the

Read More »

Example of FSM Building: Combat

A past side project included building Wizardry-style combat. That’s a very specific kind of turn-based combat, best displayed in Wizardry VI and Wizardry VII. I call this phased combat. The player enters orders for each of

Read More »

Segmenting (and not repeating) FSMs

I’ve been talking a lot on Twitter lately about creating my solo game, and I’m going to start saving them here as well. Today, I talked about why you often want FSMs on stand-alone gameobjects,

Read More »

Don’t get stuck on copy

Staring at an empty dialog window? Trying to mock up UI? It sounds absurd, but I’ve seen many designers get hung up on placeholder text. If you have text space to fill, grab some lorem

Read More »

Overcoming game dev resistance

Over the years, I’ve developed what I call the “We’re Guessing” voice. It’s this little whisper in my head, when I’m hip-deep in theory or debate over a feature, that says, “You’re guessing what will work.

Read More »